Updates and a Linux Build!


Uploaded my entry to the jam with 3 minutes to spare, that was a hectic night! I should know better now than to enter a 2 week jam in the last week, and then overscope myself!

It's been a fun experience regardless, and today I got to see the awesome Drunkerella, who is also going to judge it. Aside from a few confusions (that really helped me with what I should update in this update), I think she liked it, so yay!

I plan to make some more major changes to remove all confusion in the game (there's going to be a lot in a game made essentially in 4-7 days), but I'll need a weekend or so to do that. Hopefully these quick bandages will be helpful enough for now.

Anyhow, while the original game is still there for the judges to judge, I figured I'd add some small updates and fixes to minor problems. And along with that, I've uploaded a linux build as well! I'd appreciate feedback on it, this is the first linux build I've made using AGS (the game engine I'm using), and I'm too sleepy now to boot into linux to test it. I'll do that tomorrow, but hopefully there should be no problems.

I hope you all enjoy the game, and please give me feedback, both positive (for the ego boost) and negative (so that I can fix problems)!

Files

In-Bloom-v1.2.zip 4.8 MB
Sep 25, 2018
In-Bloom-Linux.zip 7.6 MB
Sep 25, 2018

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